Classes

Classes

Classes define how a character approaches conflict. They shape combat roles, favored tools, and learned disciplines, but do not determine identity, origin, or allegiance. Two characters may share a class while embodying it in entirely different ways.

Each class is associated with an armor category and governs which weapons and magical disciplines can be used. Where alignment defines why a character acts, class defines how they survive the moment.

Heavy Armor Classes

Built to endure pressure, dominate space, and remain standing when others would fall.

Crusher

A force that does not negotiate.

A relentless brute who wields blunt weapons to break bodies and morale alike. Crushers specialize in immediate, destabilizing damage, turning momentum itself into a weapon.

Weapons: Blunt weapons

Guardian

The one who does not step aside.

A dedicated protector trained to absorb punishment meant for others. Guardians anchor the battlefield with shield and resolve, enduring overwhelming force while keeping allies alive.

Weapons: One-handed melee weapons, heavy shields

Slasher

Violence refined to a single purpose.

A heavy-armored executioner focused entirely on damage output. Slashers sacrifice flexibility for raw lethality, carving through opposition with brutal efficiency.

Weapons: Bladed weapons

Ravager

Threat at the end of a chain.

A dangerous combatant who wields chained or flail-like weapons. The Ravager combines reach with high damage, making them a constant threat on the battlefield.

Weapons: Chain or cord weapons

War Mage

Steel guided by spellcraft.

A hybrid combatant who blends physical prowess with destructive and restorative magic. War Mages adapt fluidly between blade and spell, thriving where rigid roles fail.

Weapons: All melee weapons Magic: Destruction, Healing

Medium Armor Classes

Versatile, adaptive, and prepared for shifting conditions.

Hunter

Death from a measured distance.

A long-range specialist capable of using all types of bows and crossbows. The Hunter combines exceptional reach with high damage output.

Weapons: Bows, crossbows

Survivor

The one who lasts.

An expert in endurance and adaptation, equally at home in wastelands, towns, forests, and ruins. Survivors craft remedies, poisons, and tools to outlast both environment and enemy.

Weapons: Short bows, blowguns

Mercenary

Always fighting on their own terms.

A pragmatic combatant who relies on traps, preparation, and situational control. Mercenaries exploit weaknesses rather than meeting force head-on.

Weapons: One one-handed melee weapon, one one-handed crossbow

Duelist

Precision over chaos.

A master of controlled, one-on-one combat. Duelists specialize in repeated strikes and flawless timing, designed to dismantle powerful single opponents.

Weapons: Rapiers, standard shields

Shadowblade

Seen only when it’s too late.

A stealth-oriented fighter who pairs martial skill with illusion magic. Shadowblades excel at infiltration, misdirection, and sudden, decisive strikes.

Weapons: Katanas, kunai, shurikens Magic: Illusion

Light Armor Classes

Fragile in form, overwhelming in influence.

Elementalist

Raw forces, shaped by will.

A spellcaster devoted to elemental destruction. Elementalists command fire, water, air, earth, electricity, and their volatile combinations.

Weapons: Enchanted staff, spellbook Magic: Elemental destruction

Shaman

Life sustained through belief.

A spiritual healer chosen by their peers to restore and protect. Shamans shape the battlefield with blessings, curses, and ritual focus.

Weapons: Enchanted staff, totems Magic: Healing, Protection

Conjurer

Never alone.

A summoner who fights alongside invoked entities, from minor manifestations to towering beings. Conjurers overwhelm enemies through presence rather than their own brute force.

Weapons: Dagger Magic: Conjuration

Illusionist

Victory through confusion.

A master of deception who weakens enemies through misdirection and control. Illusionists rely on distance, timing, and psychological pressure.

Weapons: Magical scepter Magic: Illusion

Runekeeper

Power written in advance.

A practitioner of rune-based magic who prepares inscriptions before battle. Runekeepers blend destructive and restorative forces through careful planning.

Weapons: Runic stones Magic: Destruction, Healing